(In-depth role responsibilities can be found on my linkedin profile).
THE CREATIVE ASSEMBLY – TOTAL WAR: WARHAMMER (PC)
- Lead Character Artist: December 2014 – Current.
Responsible for the creation of characters/weapons as well as managing the internal team/outsource artists in a leadership role.
THE CREATIVE ASSEMBLY – TOTAL WAR BATTLES: KINGDOM (PC/MOBILE)
- Principal Character Artist: August 2013 – December 2014.
Responsible for the creation of characters, weapons (character and siege) as well as fauna across the game. Worked closely with the art lead on scheduling/asset time-ups as well as with the principal animator to ensure that characters would work correctly in a Maya/Motion Builder setup.
JAGEX GAMES STUDIOS – RUNESCAPE (PC)
- Senior Character Artist: July 2011 – August 2013.
Responsible for the creation of player kit/chathead customisation, creature-style/humanoid NPC’s as well as the large variety of different weapon types currently in the game. As a senior artist; my role involved heading up projects, time costing asset production, liaising with key members from other departments such as content development, animation, etc and mentoring/overseeing the work of new starters/junior team members.
JAGEX GAMES STUDIOS – STELLAR DAWN (PC)
- 3D Artist (Character and Environment): June 2008 – July 2011.
Responsible for the creation of all major asset types in the game world including environment set-pieces/props, characters, weapons and vehicles. Worked with content development/designers to build the world using our in-house map editing software.