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 Total War Battles: Kingdom art DomWarThumb george_thumbnail diffuse only  

INDUSTRY EXPERIENCE

tww      twk      rs3      sd

(In-depth role responsibilities can be found on my linkedin profile).

 THE CREATIVE ASSEMBLY – TOTAL WAR: WARHAMMER (PC)

  • Lead Character Artist:   December 2014 – Current.

 THE CREATIVE ASSEMBLY – TOTAL WAR BATTLES: KINGDOM (PC/MOBILE)

  • Principal Character Artist:   August 2013 – December 2014.

Responsible for the creation of characters, weapons (character and siege) as well as fauna across the game. Worked closely with the art lead on scheduling/asset time-ups as well as with the principal animator to ensure that characters would work correctly in a Maya/Motion Builder setup.

 JAGEX GAMES STUDIOS – RUNESCAPE (PC)

  • Senior Character Artist:   July 2011 – August 2013.

Responsible for the creation of player kit/chathead customisation, creature-style/humanoid NPC’s as well as the large variety of different weapon types currently in the game. As a senior artist; my role involved heading up projects, time costing asset production, liaising with key members from other departments such as content development, animation, etc and mentoring/overseeing the work of new starters/junior team members.

 JAGEX GAMES STUDIOS – STELLAR DAWN (PC)

  • 3D Artist (Character and Environment):  June 2008 – July 2011.

Responsible for the creation of all major asset types in the game world including environment set-pieces/props, characters, weapons and vehicles. Worked with content development/designers to build the world using our in-house map editing software.

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